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Voidfall: A Perfect Board Game for Heavy Gamers

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Voidfall is a heavy 4X (explore, expand, exploit, and exterminate) game for 1 to 4 players. You start the game with a small fleet and low resource production and your goal is to build up your fleet, increase your resource production, acquire technologies, invade other territories, and defend your own to become the strongest house in the Voidfall universe.

Gameplay

Voidfall is an incredibly heavy game. Besides the sheer number of rules to learn and remember, choosing and performing the right actions takes a lot of brainpower. You have to plan your future turns in advance and execute your plans well, or mistakes can be costly. Other players in competitive games, or crises in solo and coop games, can get in your way, so you also need to be ready to adapt. All of this means a lot of thinking and planning. As a result, this game is not a good fit for players who struggle with analysis paralysis.

Voidfall Board Game

When it comes to the rules, the game does a fantastic job of teaching its mechanics through the tutorial. After you get familiar with the general concepts and read parts of the rules, you play the first Cycle with some rules left out. Then you read a few more sections of the rulebook and play the second Cycle. You play the third Cycle with everything you have learned, and then the game ends. By then, you have a good idea of how everything works. This is one of the best tutorials I’ve seen for a game of this weight. The Glossary and Compendium complement the rulebook and are organized very well. You will refer to these books often during your first few games, but finding what you need is usually easy.

Cardplay is another excellent aspect of Voidfall. You take your main actions through a hand of nine Focus cards and play one each turn. Each card lists three actions. Normally, two of them can be taken, but flipping a Trade token lets you take all three. Choosing the right card and sequencing its actions well on each turn is crucial. Agenda cards add another layer. These multi-use cards are gained through actions and other game effects. Playing one alongside a Focus card with a matching icon grants an extra action. Afterward, you can tuck it under your house mat, where its objective scores points at the end of each Cycle. These card mechanics add a lot of depth and weight to the game.

The biggest strength of this game is its variety. The board is modular, and its setup changes with each scenario, which leaves room for endless fan-made or official scenarios. After a couple of plays, you will learn how to approach each map, and that is when the challenge really starts. On top of that, each player takes control of a house with its own powers and specialties. There are 14 houses in the base game, and they play very differently from one another. Each house specializes in two technologies, and its starting technology shapes the overall strategy. The rewards on the three civilization tracks differ between houses, and the available technologies change from game to game. Also, each of the three Cycles has its own random Galactic Event. Together, these elements create so many combinations that the game will stay fresh for a very long time.

Voidfall Board Game

Voidfall offers three modes of play: competitive, cooperative, and solo. Solo and cooperative modes share the same rules and mechanics, so they are practically the same. In both, the players face the game itself (the Void). The Void mechanics are brilliant, challenge you, and keep you on your toes throughout the game, making Voidfall one of the best solo games ever made. We have only played coop with two players, and that also worked perfectly. Three or four would probably work best with experienced players, as the game could otherwise take quite a while.

In competitive mode, players go head to head. Whether you enjoy that depends entirely on your group, but it plays as well as the coop mode. There is no Void to manage, unlike in the solo and coop modes, so the game is slightly shorter and more streamlined.

Voidfall is a table hog, so you need a big table to play it. The setup is also very involved and takes a long time. A good organizer is a must, as it saves both table space and setup time. We ended up 3D printing an insert, and it made a big difference.

Production Quality and Graphic Design

Voidfall probably has some of the best graphic designs I’ve seen in any complex game. Besides Ian O’Toole’s usual beautiful illustrations, the iconography is superb. There are a lot of icons, and learning them takes time, but they are intuitive, and once you know them, you are unlikely to forget them. They also make learning the game and its rules easier.

Like other Mindclash Games titles, Voidfall leaves little to be desired when it comes to production quality. The only thing we might consider upgrading is the house mats. We received the retail copy, which comes with thin mats, while the deluxe edition includes upgraded triple-layer and recessed boards. That said, the upgrade is not necessary. The house mats have few moving parts (the three Civilization track markers, Fleet Power cubes, and Corruption markers), so accidentally messing them up is not a big concern.

Final Thoughts

Voidfall is perfect for heavy gamers. Its smart gameplay mechanics, excellent graphic design, massive replayability, and great production quality can keep you entertained for a long time. Whether you prefer solo, coop, or competitive play, Voidfall has you covered. All three modes play well and are highly enjoyable. The main downside is the lengthy setup and teardown, but a good insert solves that. If you like heavy games, give this one a try.

Disclosure: We received a review copy of this game. Also, there may be an affiliate link in the links included at the end of this article.


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